// Cameras, lights //------------------------------------------------------------------------------------------// #include "textures.inc" #include "colors.inc" camera {location <0,1,0> look_at <1.2,0,3>} light_source {<1,10,-10> color rgb <1,1,1>} light_source {<1,12,10> color rgb <1,1,1>} //------------------------------------------------------------------------------------------// // Background //------------------------------------------------------------------------------------------// plane {<0,0,1>, 10 //texture {Starfield} texture {Shadow_Clouds} } //------------------------------------------------------------------------------------------// // color_map //------------------------------------------------------------------------------------------// #declare DEM_Colors = color_map { [0.0 color rgb < 0.670588, 0.843137, 0.34902>] [0.1 color rgb <0.803922, 0.905882, 0.529412>] [0.2 color rgb <0.996078, 0.964706, 0.729412>] [0.3 color rgb <0.980392, 0.878431, 0.552941>] [0.4 color rgb <0.964706, 0.792157, 0.376471>] [0.5 color rgb <0.807843, 0.596078, 0.211765>] [0.6 color rgb <0.435294, 0.235294, 0.0627451>] [0.7 color rgb <0.4, 0.2, 0.0196078>] [0.8 color rgb <0.478431, 0.305882, 0.133333>] [0.9 color rgb <0.678431, 0.572549, 0.466667>] [1.0 color rgb <0.878431, 0.839216, 0.8>] } //------------------------------------------------------------------------------------------// // Display height map //------------------------------------------------------------------------------------------// height_field { gif "Mt_Olympus_1.gif" smooth pigment { gradient <0,1,0> color_map {DEM_Colors} } //finish {brilliance 0.8} finish {ambient 0.4 diffuse 0.6} scale <4,1.2,12> rotate <0,-90,0> translate <6,0,0> } //------------------------------------------------------------------------------------------//